I am currently developing a Zelda-like 3rd person RPG with some platforming elements in Unity. This game is not being developed for wide commercial release, but will act as a playable sound design and music portfolio. I am developing multiple levels and scenarios that will be joined by a singular hub-world. Each world will have its own unique gameplay style, art, sfx and music.
The first portion I am building is a snow themed world that has some item collecting, combat, puzzles and light platforming. Development is fairly early on, but I will have regular updates on my blog that detail the many new additions to the game. Here is a short video showing the current build in action.